khuimods: (Default)
Khu Ioduan Mods ([personal profile] khuimods) wrote in [community profile] ioduanlogs2018-05-03 11:03 pm

[EVENT] Space Sickness ☣

Characters: Open to everyone
Date: May 3 onward
Location: Turtle-wide
Situation: The latest Shunt mission had a few extra passengers aboard.
Warnings/Rating: Parasites. Ew. (Also hallucinations)


The most recent shunt has faded back into the Dreaming, but nothing ever wraps up neatly. The ship was, unbeknownst to most, a floating biohazard - and the rescuers brought the contagious, microscopic cargo back to shore.

Members of the shunt mission will have picked up some of these nasty parasites, and by now they’d have had a chance to breed and spread. They are small, practically invisible to the naked eye. They feed on strong emotional energy and are reasonably contagious. Their particular nature means that even those with good immune systems, or those who would normally be safe from such creatures, may still be under threat.

Symptoms include:

  • Visual and auditory hallucinations - particularly pertaining to the deceased
  • Mild to severe paranoia
  • Distorted sense of time
  • Synesthesia, such as “seeing” sounds or “hearing” colors.
  • Impulsive behavior

  • The hallucinations combined with the paranoia have made many people who contracted the parasites dangerous with a potential to lash out violently. The parasites are spread by contact, and upon getting them, it takes only a few days for them to become a real problem.

    The Corfuhl inform the Sentry that some of their scanners had picked up the parasitic organisms on the mother while treating her hallucinations. The medical sector really steps up here, determining that the parasites probably came from the space debris that struck the ship, and immediately get to work with containing the damage. The Corfuhl and their rescuers are contacted discreetly, and questioned about symptoms. Since the parasites are alien in origin, the medical staff reach out to the Dreamfolk - especially from Dreamfolk with backgrounds in disease control and parasitology, or anything even remotely neighboring.

    The real difficulty is finding patterns in how microscopic bugs are spread and figuring out the vector, and any and all help is appreciated. Given that Dreamfolk are also much more varied in terms of physiology, the medical teams may want to keep an eye on those showing symptoms in case they have an especially adverse reaction - or if any who participated on the mission are symptom-free, and potentially key to treating the parasites.

    Fortunately, this isn't the first time Aifaran has had to deal with tiny invaders, and so within a few days of the first symptoms being shown, there's a prepared treatment: bathe in this pungent liquid, wash all your clothes in it, and the bugs are gone. Unfortunately it doesn't repel them, only kill them, so if you're incautious it's entirely possible to be exposed a second time.

    At least the treatment is plentiful. Notes on this particular parasite are filed along all the other Dreaming weirdnesses, for future reference. It's going to take a little time to make sure the city is completely clean, but it will be.

    ---

    OOC Notes: Please note that this event is by no means compulsory. Even if your character was on the mission, if this is something you don't want to deal with then perhaps your character's emotions were just the wrong flavor for these clingy new friends parasites.

    Additionally, because they're efficient little things, it's also to become infected through secondary transmission, so your character doesn't have to have participated in the mission to have some or all of the symptoms.

    Apart from that, threading is open, feel free to plonk anything having to do with these parasites and their fallout here.

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