khuimods: (Default)
Khu Ioduan Mods ([personal profile] khuimods) wrote in [community profile] ioduanlogs2018-08-24 10:19 pm

[Event] NOTHING BESIDE REMAINS: A CITY CONSUMED

Characters: Any signed up for the scouting mission here
Date: August 25-September 13
Location: The triple-tower shunt
Situation: It's a Shunt! Grab what you can and get out.
Warnings/Rating: In individual threads - please remember to warn!



The shunt, when it appears, is immediately obvious. There are silver towers, reaching skyward and glinting brightly in the sun – where the rays can reach them, through the thick twining cover of green vines and branches. Closer it is evident there are three, all interconnected, and a smattering of smaller buildings spreading out beside – some few of these have been bisected in their arrival.

To certain Dreamfolk, it will be very obvious that these are skyscrapers, not simply any tower. But overgrown ones; these have clearly not seen the touch of people, or pruners, in tens of years at least.

A scouting mission is immediately arranged to track the bounds of the shunt, and assess the potential. Shortly after, word goes out for volunteers for a recovery mission…

Running the volunteer show is a relatively short Muin man with a kind smile but a brisk voice. He doesn't have a lot of time to spare – once people come to him he points them at a tower. "Go with a buddy, grab easy to carry things that aren't nailed down and look likely. If you're not sure, a shine or a glow or anything with joints is a good bet."

There's a bustle of people around the bases of the towers. Some are trying to deal with various door problems; more have spread out to canvass the environs, scouting through the smaller and less likely buildings for anything that sticks out. Largely, they return disappointed. There are abandoned vehicles overgrown with vines, now rusted out and useless, which get largely ignored except for seating value. Samples of plants are taken, from leaves to root segments, and secured for transport into a foreign environment. One enterprising crew is scaling the outside of the southernmost tower with ropes and grappling hooks, two strong-armed friends singing some old shanty below as they belay.

Motion is constant all around, hurried but not rushed. Most notably at the moment, everyone at the base of the towers seems comfortable, not alarmed. There's been no sign of dangerous wildlife, which means – at least for now – that it's free salvage, and all anyone has to do is get to it before the shunt fades.


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OOC Notes:

Mods will begin threads with descriptive headers to present the situation, obstacle, and some suggestion on easily visible courses of action.

After that, it's your country. However, we'll be keeping an eye on things, of course! Expect some intermittent input on low-risk threads, and more regular input on high-risk threads. Remember you may back out at any time if you find it necessary.

Below, you will find headers for the entrances to all three towers. Please split up accordingly. In the case of Tower 3, please keep to separate threads per group, despite the similar starting locale.

Once you have progressed far enough – four comments per character – even if you are not finished, you may tag into the Plans header with your group's determined course of action. You will receive a confirmation of your choices, as well as an assessment of the level of risk present as your group presses on, and the next stage will be provided for you. You do not need to stop tagging the old one; it is simply to keep things moving.

If you have questions, please direct them here and we will be happy to clarify as we can.

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