the fool (
afoolsgold) wrote in
ioduanlogs2018-04-02 01:31 pm
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[OPEN] a departure, and an arrival
Characters: The Fool, various starters + OPEN
Date: Early April.
Location: The Dreaming Bridge; throughout Aifaran; the turtle's head
Situation: The Fool makes some changes to his living arrangements, and checks in on the progress of a sensitive situation.
Warnings/Rating: None yet, will update as needed.
Notes: Just one prompt for now, but I will add the others over time!
I. New Digs (closed to Devin)
The impending departure of the Bresilykians from Aifaran has injected anxiety into the city that can be felt at all levels; prescribed or not, the upheaval leaves people tense and on edge as they try to make space in their lives to accommodate the change. The Fool hadn't expected to benefit from it, but fate has always been peculiar in the hands she has dealt him in the past. In Aifaran, her mercurial temperament will be no different.
A Bresilykian has left the Fool with the keys (and the lease) to her apartment, in exchange for an elaborate bit of woodworking that she will take back with her to Evidet. Good fortune, it appears, has followed on the heels of his trauma the month before; a space to live located directly above the cafe where he is now sells his work. The Fool owns very few personal belongings, and so moving himself into his new space takes little time, and is accomplished without drawing much undue attention from the Bridge's other inhabitants. With that task now dealt with, it is easier to devote his attention to developing his craft; it is, it seems, going to be his primary means of making a living in Aifaran for the foreseeable future.
It is a drizzly, overcast day that finds the Fool leaning against a bit of outside beneath the cafe awning, slender arms folded over himself and his expression pulled into one of prim disapproval with the weather. He dislikes the cold--and the wet, but mostly the cold, and perhaps he expects sheer willpower to be force enough to coax the clouds aside and usher back in a bit of sunshine.
II. Dreaming Bridge (Gene, Bakura + OPEN)
It is inevitable with any move that one forgets things. Or, possibly, the Fool is just sentimental, and so finds himself back at the Dreaming Bridge in order to revisit the grounds that were his first home upon his arrival in Aifaran.
At present, he is waiting out the latest in a series of sudden downpours in the cafeteria, a small case packed full of his belongings at his feet and a cup of tea held between his palms. He's found an unoccupied window seat and has tucked himself into it, gazing out one of the open windows with a pensive, distant expression on his face.
III. The Turtle's Head (OPEN)
This is the place in Aifaran that brings him the most peace. Not even foul weather can keep him away from it.
Though by this point he has at least invested in one of the many colourful umbrellas and raincoats peddled by numerous vendors throughout the city, meaning that on this particularly drizzly day, he's able to perch in relative comfort atop a stone on the turtle's broad head. Here, he's able to reclaim some semblance of the peace that has evaded him since long before his arrival at Aslevjal; the nearness of the turtle's great mind helps his to grow still, and quiet. His demons lay dormant, at least for a time.
It's hard to know how long he's been sitting here with his eyes closed in meditation, but unless he's interrupted, he'll likely continue on in this fashion for quite some time.
Date: Early April.
Location: The Dreaming Bridge; throughout Aifaran; the turtle's head
Situation: The Fool makes some changes to his living arrangements, and checks in on the progress of a sensitive situation.
Warnings/Rating: None yet, will update as needed.
Notes: Just one prompt for now, but I will add the others over time!
I. New Digs (closed to Devin)
The impending departure of the Bresilykians from Aifaran has injected anxiety into the city that can be felt at all levels; prescribed or not, the upheaval leaves people tense and on edge as they try to make space in their lives to accommodate the change. The Fool hadn't expected to benefit from it, but fate has always been peculiar in the hands she has dealt him in the past. In Aifaran, her mercurial temperament will be no different.
A Bresilykian has left the Fool with the keys (and the lease) to her apartment, in exchange for an elaborate bit of woodworking that she will take back with her to Evidet. Good fortune, it appears, has followed on the heels of his trauma the month before; a space to live located directly above the cafe where he is now sells his work. The Fool owns very few personal belongings, and so moving himself into his new space takes little time, and is accomplished without drawing much undue attention from the Bridge's other inhabitants. With that task now dealt with, it is easier to devote his attention to developing his craft; it is, it seems, going to be his primary means of making a living in Aifaran for the foreseeable future.
It is a drizzly, overcast day that finds the Fool leaning against a bit of outside beneath the cafe awning, slender arms folded over himself and his expression pulled into one of prim disapproval with the weather. He dislikes the cold--and the wet, but mostly the cold, and perhaps he expects sheer willpower to be force enough to coax the clouds aside and usher back in a bit of sunshine.
II. Dreaming Bridge (Gene, Bakura + OPEN)
It is inevitable with any move that one forgets things. Or, possibly, the Fool is just sentimental, and so finds himself back at the Dreaming Bridge in order to revisit the grounds that were his first home upon his arrival in Aifaran.
At present, he is waiting out the latest in a series of sudden downpours in the cafeteria, a small case packed full of his belongings at his feet and a cup of tea held between his palms. He's found an unoccupied window seat and has tucked himself into it, gazing out one of the open windows with a pensive, distant expression on his face.
III. The Turtle's Head (OPEN)
This is the place in Aifaran that brings him the most peace. Not even foul weather can keep him away from it.
Though by this point he has at least invested in one of the many colourful umbrellas and raincoats peddled by numerous vendors throughout the city, meaning that on this particularly drizzly day, he's able to perch in relative comfort atop a stone on the turtle's broad head. Here, he's able to reclaim some semblance of the peace that has evaded him since long before his arrival at Aslevjal; the nearness of the turtle's great mind helps his to grow still, and quiet. His demons lay dormant, at least for a time.
It's hard to know how long he's been sitting here with his eyes closed in meditation, but unless he's interrupted, he'll likely continue on in this fashion for quite some time.
II.
Noting the Fool sitting near the window, he brings his cup of coffee with him, gaze resting on the packed case. "Found somewhere else to stay?" he says by way of greeting, though the answer seems obvious.
no subject
He turns from his quiet contemplation of the world outside the window to look back at Bakura, whom he greets with a vague smile. "Yes," he replies and drops his gaze to consider the case. He reaches out to pat it once, like it's being especially well behaved by sitting there innocuously and not wandering off. Because luggage can do that when left to its own devices, you see. "I found a space above a cafe further into town. A rather bittersweet opportunity; it's been left vacant by one of the Bresilykians."
He lifts the tea up for a sip, then gestures to the opposite end of the window seat, which remains vacant. "Please sit," he invites, "there is plenty of space."
no subject
He sips his coffee again; there are subtle but telling traces of weariness in his posture, in his gestures. Not enough to be actively detrimental, but enough that they're present.
"Pepper has been looking for somewhere in the city for she and I," he said. "But she's also been working with the Sentry, which takes enough of her time. Still, it would be nice to have privacy again sooner rather than later."
no subject
When Pepper is mentioned, the Fool's smile warms, and he lifts his chin. "She is your sweetheart, then?" he asks, his tone a touch teasing, before he adds, "I have met her before. She seems a kind girl."
no subject
It's hard not to notice the way mentioning Pepper seems to infuse the Fool's smile. He doesn't respond directly to the tease, which is partly answer itself. "She is kind," he affirms. "But better than kindness, she is strong."
no subject
"I know that some of the Dreamfolk here were in Konryu during this war you mentioned," he goes on, smoothly changing the subject. Perhaps he will revisit the former at another time, but Bakura seems to have knowledge about the history of this place. "What caused the conflict?"
no subject
Not unlike the demonic Zorc lurking at the fringes of Bakura's own existence... there was a reason Malicant hadn't set the thief to fright the way it had other people.
"It wanted to devour this world, and any connected through the Dreaming to it... it would have eventually reached all our own worlds, as well. At least that's what was told to us."
no subject
no subject