khuimods: (0)
Khu Ioduan Mods ([personal profile] khuimods) wrote in [community profile] ioduanlogs 2018-06-06 04:52 am (UTC)

CONJURATION

Conjurers will encounter two main types of challenges: pitting their summoned creations against one another, or directing them to accomplish increasingly difficult tasks. At skill levels 1 and 2, contests against other Conjurers are often more about endurance than anything else - rounds are timed (and eventually limited, if necessary) and creations are not allowed to attack the opposite Conjurer, but almost anything else goes.

At lower skill levels, the distinctions between these summons are not as significant, but they widen as Dreamfolk advance their skills. A battle royale between a flame-oriented summon and an electricity-oriented one can be truly spectacular displays. These events are among the most popular of the Tourney and thus the ones that see the most illegal betting. It’s far from uncommon to have someone approach you about taking a bet or, if you’re a participant that much of the smart money is on, bribe you to throw the match.

The tasks - which are essentially obstacle courses - are more unique. Not only must Conjurers come up with innovative ways to, say, get an imp to traverse a labyrinthine path in as short a time as possible, they have to get the imp to listen to them. Experience has demonstrated in occasionally hilarious fashion that summons are sometimes as stubborn as their masters, and what do you mean you want me to leap through a ring of fire? Sounds dangerous, maybe you should do it, boss.

For less combat oriented summons, there are trials and contests showcasing their domestic or crafting prowess such as herding kirin or domestic curamija.

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