Khu Ioduan Mods (
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ioduanlogs2018-06-06 12:41 am
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[EVENT | TALENT TOURNEY] LET THE GAMES BEGIN
Characters: All
Date: June 5-20
Location: Aifaran Fairgrounds
Situation: The Talent Tourney is finally here! Whether you're there as a participant or a spectator, it's a city-wide event that has everyone's spirits high.
Warnings/Rating: TBA if needed

The fifth of June dawns, and the city is abuzz with excitement, even at the small hours of the morning. Tourists have come from all over the remaining civilizations of Konryu to watch the Dreamfolk compete in this renowned magic tourney. Vendors have invaded the streets and are selling merchandise and fried things on sticks at exorbitant prices, and some of them could generously be termed as exotic and, perhaps less charitably, really freaking weird and only possibly intended to be edible.
The Talent Tourney opens with a vibrant display of the mundane and the magical, as both Dreamfolk and representatives of the Alliance races gather together to celebrate the most ephemeral group of its citizens. The opening ceremonies feature a parade route through the streets of Aifaran that starts near the Dreaming Bridge and culminates at the temporary tournament grounds by the old piers. Whether or not a Dreamfolk has opted to participate in the Tourney itself, this is a great opportunity to see demonstrations of dance and music by other cultures. If they're out on the streets as the parade begins, they may find themselves roped into it if they're recognized.
The competitive portion of the Tourney begins on the 6th. The events are divided not only by skill level but by school, in order to keep the competition fair and enjoyable - it would be difficult to properly compare an artistic Illusionist and a Conjurer of imps, for example. There are also open contests, where individuals of any Talent school may participate, and these are geared towards those with more flexible Talents or simply those who like taking on a good challenge.
And even though the Tourney is intended to be a fun, no-pressure (aside from friendly competition) event, like any city with an underside, there are still people who want to capitalize on it. Which is why people, both Dreamfolk and non, may find themselves approached by some shady characters who intimate that for just a small fee, they can get in on some underground betting with great odds.
('Great' being a relative term, depending on the potential of wins or losses, but isn't that the same with any gambling?)
OOC Notes: This event log is for all characters, whether participants or as attendees of the Tourney! If the pre-made starters don't suit your needs, toss in your own, these are just ideas for getting started. Regarding challenge participants, we are leaving the characters' wins/losses to player discretion, and only ask that they be kept realistic. If you have any questions, please ask them here. Have fun!
Date: June 5-20
Location: Aifaran Fairgrounds
Situation: The Talent Tourney is finally here! Whether you're there as a participant or a spectator, it's a city-wide event that has everyone's spirits high.
Warnings/Rating: TBA if needed

The fifth of June dawns, and the city is abuzz with excitement, even at the small hours of the morning. Tourists have come from all over the remaining civilizations of Konryu to watch the Dreamfolk compete in this renowned magic tourney. Vendors have invaded the streets and are selling merchandise and fried things on sticks at exorbitant prices, and some of them could generously be termed as exotic and, perhaps less charitably, really freaking weird and only possibly intended to be edible.
The Talent Tourney opens with a vibrant display of the mundane and the magical, as both Dreamfolk and representatives of the Alliance races gather together to celebrate the most ephemeral group of its citizens. The opening ceremonies feature a parade route through the streets of Aifaran that starts near the Dreaming Bridge and culminates at the temporary tournament grounds by the old piers. Whether or not a Dreamfolk has opted to participate in the Tourney itself, this is a great opportunity to see demonstrations of dance and music by other cultures. If they're out on the streets as the parade begins, they may find themselves roped into it if they're recognized.
The competitive portion of the Tourney begins on the 6th. The events are divided not only by skill level but by school, in order to keep the competition fair and enjoyable - it would be difficult to properly compare an artistic Illusionist and a Conjurer of imps, for example. There are also open contests, where individuals of any Talent school may participate, and these are geared towards those with more flexible Talents or simply those who like taking on a good challenge.
And even though the Tourney is intended to be a fun, no-pressure (aside from friendly competition) event, like any city with an underside, there are still people who want to capitalize on it. Which is why people, both Dreamfolk and non, may find themselves approached by some shady characters who intimate that for just a small fee, they can get in on some underground betting with great odds.
('Great' being a relative term, depending on the potential of wins or losses, but isn't that the same with any gambling?)
OOC Notes: This event log is for all characters, whether participants or as attendees of the Tourney! If the pre-made starters don't suit your needs, toss in your own, these are just ideas for getting started. Regarding challenge participants, we are leaving the characters' wins/losses to player discretion, and only ask that they be kept realistic. If you have any questions, please ask them here. Have fun!
CONJURATION
At lower skill levels, the distinctions between these summons are not as significant, but they widen as Dreamfolk advance their skills. A battle royale between a flame-oriented summon and an electricity-oriented one can be truly spectacular displays. These events are among the most popular of the Tourney and thus the ones that see the most illegal betting. It’s far from uncommon to have someone approach you about taking a bet or, if you’re a participant that much of the smart money is on, bribe you to throw the match.
The tasks - which are essentially obstacle courses - are more unique. Not only must Conjurers come up with innovative ways to, say, get an imp to traverse a labyrinthine path in as short a time as possible, they have to get the imp to listen to them. Experience has demonstrated in occasionally hilarious fashion that summons are sometimes as stubborn as their masters, and what do you mean you want me to leap through a ring of fire? Sounds dangerous, maybe you should do it, boss.
For less combat oriented summons, there are trials and contests showcasing their domestic or crafting prowess such as herding kirin or domestic curamija.