bestofthevein (
bestofthevein) wrote in
ioduanlogs2018-07-07 10:11 pm
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Entry tags:
[closed-ish] July catch-all
Characters: Kit + others
Date: throughout July
Location: Around Aifaran
Situation: a catch-all log for July! I won't be posting any open prompts, but if you’d like a specific starter, DM me here, ping me on plurk @ ragweed, or on discord @ middlemarching#9936.
Warnings/Rating: None currently, will update as needed.
I. Drink to forget? (closed to Zephyr)
It is an especially hot and humid night that finds Kit--and, presumably, Zephyr--drinking together on the dingy veranda of a waterfront bar, talking--or not--over a game of cards. The night has gotten away from Kit somewhat, but he feels no pressure to pick himself up and find his way back to the Bridge; the Dreaming has seen fit to make it impossible for him to get a good night’s rest.
All the more reason to ignore the time displayed on his yimo, and to deal another hand.
He tucks a lit cigarette into the corner of his mouth and gathers up the cards that are spread across their table, shuffling them again. “All right,” he decides, quirking a crooked smile, “this time I won’t go easy on you, salroka.” The games Kit knows are simple, even if they have journeyed with him to this place from a foreign dimension; the basics of how to gamble don’t seem to change much between universes.
II. I didn't want this stupid thing anyway (Justice 2; closed to Konoe)
"Fine, take the damn thing. I didn't want it in the first place."
The Bresilykian Sentry (who now has hold of the defunct metal detector that had been foisted off onto Kit the previous month) does not look at all impressed by the lip being given to him by the scowling dwarf standing before him. He lifts a finger. "This is your last warning, Gandir," he says sternly. "One more misstep, and there will be consequences."
It's a dire-sounding warning, but if it instills anything beyond increased aggravation in Kit, it's hard to say. His gaze remains hard as the Sentry leaves, but once he rounds the busy street corner and is gone from sight, Kit breathes out and chafes a hand against his jaw. It's good to be rid of the piece of garbage, but now he just wishes he could track down the merchant who insisted he purchased it in the first place, and give the guy a piece of his mind.
Instead, he leans back against the wall and lights a cigarette. A few minutes later, it starts to rain.
Typical.
Date: throughout July
Location: Around Aifaran
Situation: a catch-all log for July! I won't be posting any open prompts, but if you’d like a specific starter, DM me here, ping me on plurk @ ragweed, or on discord @ middlemarching#9936.
Warnings/Rating: None currently, will update as needed.
I. Drink to forget? (closed to Zephyr)
It is an especially hot and humid night that finds Kit--and, presumably, Zephyr--drinking together on the dingy veranda of a waterfront bar, talking--or not--over a game of cards. The night has gotten away from Kit somewhat, but he feels no pressure to pick himself up and find his way back to the Bridge; the Dreaming has seen fit to make it impossible for him to get a good night’s rest.
All the more reason to ignore the time displayed on his yimo, and to deal another hand.
He tucks a lit cigarette into the corner of his mouth and gathers up the cards that are spread across their table, shuffling them again. “All right,” he decides, quirking a crooked smile, “this time I won’t go easy on you, salroka.” The games Kit knows are simple, even if they have journeyed with him to this place from a foreign dimension; the basics of how to gamble don’t seem to change much between universes.
II. I didn't want this stupid thing anyway (Justice 2; closed to Konoe)
"Fine, take the damn thing. I didn't want it in the first place."
The Bresilykian Sentry (who now has hold of the defunct metal detector that had been foisted off onto Kit the previous month) does not look at all impressed by the lip being given to him by the scowling dwarf standing before him. He lifts a finger. "This is your last warning, Gandir," he says sternly. "One more misstep, and there will be consequences."
It's a dire-sounding warning, but if it instills anything beyond increased aggravation in Kit, it's hard to say. His gaze remains hard as the Sentry leaves, but once he rounds the busy street corner and is gone from sight, Kit breathes out and chafes a hand against his jaw. It's good to be rid of the piece of garbage, but now he just wishes he could track down the merchant who insisted he purchased it in the first place, and give the guy a piece of his mind.
Instead, he leans back against the wall and lights a cigarette. A few minutes later, it starts to rain.
Typical.
no subject
"Is it not supposed to be? Every single time I feel like I am the one trapped and dying, and I wake up still feeling their emotions," he said, his ears drooping.
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He has his own issues with dreams to contend with, but--well, Konoe has enough to grapple with on his own.
"Yeah," he admits, grimacing, "it's like that for me, while I'm dreaming. Once I wake up though, I don't feel like that anymore."
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And he didn't want to tell Kit about how he was cursed; he already loathed himself for it enough even if the physical marks vanished.
no subject
The platform under his boots gives a tell-tale rumble indicating the arrival of the next train--probably theirs. Kit grimaces and ambles a few steps nearer, then crouches down next to Konoe.
(He doesn't know how to start this conversation, but he can't leave this kid alone.)
"I wish I had some easy answers for you," he admits heavily, elbows on his knees, and watches the train rattle into the station. He glances back at Konoe with raised eyebrows. "I only know what I do, when I get caught up in my thoughts."
no subject