Khu Ioduan Mods (
khuimods) wrote in
ioduanlogs2018-07-10 03:56 pm
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[EVENT] THE FOG COMES - Ship's Return
Characters: ALL
Date: July 10
Location: Aifaran Harbour
Situation: The Narrakra has returned, but those aboard are not the same as when they left...
Warnings/Rating: Creepy descriptions of things?

The night of the Narrakra's return, fog poured into Aifaran's harbour. It was thick, soupy and cloying in the summer heat, swirling and shifting with every change in the air, but never dissipating. Many Dreamfolk may feel heavy tension in the air, an eerie stillness about the night that seems unnervingly familiar. But beyond the occasional, inexplicable power outage, nothing seems to be otherwise amiss.
The Narrakra limps into the dockyard port on a single engine in the early hours of the 10th, steering itself erratically toward the nearest berth. The dock workers, having not expected to see a Sentry ship sliding out of the pea-soup fog, are quick to raise the alarm, which is hurriedly passed to a runner to bring to the nearest Sentry outpost. Heavy pylons keep the Narrakra from outright running into the dock itself, as the engine sputters and dies, leaving the ship without steering.
The ship itself is in poor condition, metal hull dented and scarred as if it had been in combat with some great sea beast. Deep gouges, like something had hurled sharp points into the metal sides and pulled, some even deep enough that glimpses of the hull's structural support can be seen. In other places on the exterior, what appears to be an advanced stage of corrosion and rust have affected sections of the ship, but not in any uniform way. A handrail might be corroded to the point of the metal disintegrating at a touch, but the stairwell next to it still gleaming as if it had just been put into place.
---
OOC Notes: This is the culmination event for the Ships in the Night plot that's been ongoing for the last few months, although the outcome will play into future metaplot. Characters can witness the Narrakra's not-so-triumphant return at the docks, speculate on where it's been and what could have caused its disappearance, question the crew (if they can get past the Sentry), or sneak aboard the ship to do some reconnaissance and potentially find things...
Links: OOC Questions | On The Docks | The Survivors | Sneaking Aboard
Date: July 10
Location: Aifaran Harbour
Situation: The Narrakra has returned, but those aboard are not the same as when they left...
Warnings/Rating: Creepy descriptions of things?

The night of the Narrakra's return, fog poured into Aifaran's harbour. It was thick, soupy and cloying in the summer heat, swirling and shifting with every change in the air, but never dissipating. Many Dreamfolk may feel heavy tension in the air, an eerie stillness about the night that seems unnervingly familiar. But beyond the occasional, inexplicable power outage, nothing seems to be otherwise amiss.
The Narrakra limps into the dockyard port on a single engine in the early hours of the 10th, steering itself erratically toward the nearest berth. The dock workers, having not expected to see a Sentry ship sliding out of the pea-soup fog, are quick to raise the alarm, which is hurriedly passed to a runner to bring to the nearest Sentry outpost. Heavy pylons keep the Narrakra from outright running into the dock itself, as the engine sputters and dies, leaving the ship without steering.
The ship itself is in poor condition, metal hull dented and scarred as if it had been in combat with some great sea beast. Deep gouges, like something had hurled sharp points into the metal sides and pulled, some even deep enough that glimpses of the hull's structural support can be seen. In other places on the exterior, what appears to be an advanced stage of corrosion and rust have affected sections of the ship, but not in any uniform way. A handrail might be corroded to the point of the metal disintegrating at a touch, but the stairwell next to it still gleaming as if it had just been put into place.
---
OOC Notes: This is the culmination event for the Ships in the Night plot that's been ongoing for the last few months, although the outcome will play into future metaplot. Characters can witness the Narrakra's not-so-triumphant return at the docks, speculate on where it's been and what could have caused its disappearance, question the crew (if they can get past the Sentry), or sneak aboard the ship to do some reconnaissance and potentially find things...
Links: OOC Questions | On The Docks | The Survivors | Sneaking Aboard
no subject
Zephyr certainly acts capable, and he isn't the type to put on bravado just to reassure someone else. As always, X prefers to be a last resort when danger strikes, if he's even a resort at all.
He follows Zephyr down into the second level of the ship, and right away, X can tell it's worse than the deck. For one thing, there's some kind of fungus growing everywhere, and X gives the walls a wide berth to be on the safe side. But more than the potentially poisonous fungus, there's also... well, the general atmosphere. It doesn't feel like the top-of-the-line ship it must have been when it left. It feels like a derelict wreck.
"What visions did you see?" X asks as they move deeper in.
no subject
He hates the fungus immediately; he steers clear of that, and fortunately it looks like X has the good sense to do the same. Everything else is just... bad. Not fun. And not sensibly corroded, even, there's advanced rust besides only the vaguest of oxidation.
It's all putting Zephyr on edge.
"Her name's Eitria," he says absently, as they go. "She couldn't see the stars, and that was pretty bad for her. But when she did see them again they were wrong-- I dunno which was worse, really."
no subject
X doesn't know anything about stars or constellations; there aren't any of either in Actacea. He still remembers the first time he caught a glimpse of the infinite cosmos above Earth, sprinkled with twinkling little lights, and got so overwhelmed he nearly fell backwards off the roof. But dangerous and misleading fog? That, he recognises. And Eitria's sense of hopeless without a sky to guide her... Liz knew people who could navigate by the stars.
"You don't think all of that happened on this ship, do you?" X looks around at the narrow spaces they're walking through, notably absent of ground holes, fog, and vines.
no subject
He shakes his head at X's question, pressing slowly onward. "Probably not. A local spacetime portal or warp still wouldn't technically be on this ship, and-- it might have been a powerful illusion, maybe. Such things can catch people strongly. My partner once..." He shakes his head. No, not important. "But that wouldn't account for what's happened to the ship. I don't think what happened to these people happened on board."
no subject
Briefly, X considers testing that theory by touching the rust or some of the fungus on the edge of the doorway. The thought vanishes immediately in a puff of common sense.
"Your partner once what?" X asks as he continues practising common sense and continues not to touch anything.
no subject
He grimaces at the latter, but at least he's more or less facing away from X. "Got stuck in a weird realistic illusion. Something like a school. I don't know, I wasn't there, he told me about it later."
no subject
"A school?" It doesn't sound dangerous, but then again, X has never been to a school. From everything he's heard, they can be cesspools of frustration and exhaustion. A more relevant question: "How did he escape it?" The Dreaming could manipulate time, but from the visions X had, it didn't seem like the crew were stuck in a solid place. Maybe they were trapped in a long-term illusion.
no subject
"Like I said, I wasn't there," Zephyr says. (He should have been. He wasn't.) "As far as I understand it, they played it through. Gave the soul creating the illusion what it had been hoping for, let it rest in peace. But in that case it was a pretty benign illusion all around."
Sure, their bodies would have died if the magic ran out and they were trapped in their own heads forever, but it wasn't like it was intentional. ...Zephyr doesn't have to be happy about it. They're fine now, that's what matters. "Kind of don't think this one was like that, if it was an illusion."
no subject
"It felt hopeless," X murmurs. "Wherever they were. It didn't feel like there was anything to accomplish. It just felt like being trapped."
Beyond the berth is more narrow corridor, and X lets Zephyr go first. More fungus and an oily residue haphazardly line the wall, and everywhere X looks, there's more evidence of age. Age, and the sort of damage that comes from neglect.
no subject
He'd avoided making that connection. Stars and graves are one thing. Wandering trapped and lost looking for something never found, aware of darkness closing in--
That's something different.
"If it's an illusion, then, it's a different kind." He shrugs, makes himself forcibly light, this is fine. "But illusion wouldn't age the ship. My money's on time going weird somehow."
no subject
This... probably isn't the best time to ask. The situation is unnerving enough.
"Time," X repeats, sounding oddly resigned. "Nothing good happens when time spirals. Does the Dreaming do anything that helps anyone? Chores, maintenance, reunions? There must be something."
no subject
"Sounds like you've got some personal experience," Zephyr says, resigned in turn. "Don't worry about talking about it. But hey, the Dreaming makes us make new friends, right? That's something." It's an optimism that belongs more rightly to his friends, really, but they won't mind if he borrows it a bit.
Further, and further in. "I'm surprised this thing's still floating, really."