Khu Ioduan Mods (
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ioduanlogs2018-09-15 07:13 pm
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[EVENT] RIPPLES ON THE WATER
Characters: All
Date: September 15-30
Location: Aifaran and surrounding areas
Situation: The barrier is displaying increasingly strange behavior.
Warnings/Rating: In individual threads - please remember to warn!

The barrier that surrounds the archipelago is designed to keep the chaos of planes at bay, to safeguard the last great bastion of life in Konryu. The magic that created and sustains the barrier is immense - but not infallible. And a question that few have dared to ask in anything but a hushed whisper now descends upon the city: what if something stronger crawls out of the abyssal dark?
SHIMMER AND SHAKE
All month, the barrier has been markedly more visible than usual with swirls of rainbow color shifting across its surface, giving it the appearance of a giant soap bubble. This happens from time to time, and initially is of no great concern. Researchers prudently keep a close eye on it, recording the barrier's behavior in detail, and everyone carries on.
The first ripple appears at sunset on the 15th, warping the fading colors of the sky and spreading up and across the horizon until it vanishes. There is no outright panic in response - Aifaran is accustomed to strange events - but tension and uncertainty settle in quickly.
The Aisling Tower releases a statement in cooperation with the Ioduan Academy assuring the city that there is no indication that the barrier has weakened appreciably, nor any immediate danger. The best minds the archipelago have to offer are studying this event and advise citizens to avoid speculating about the cause until they know more. Apprehension diminishes some, helped in part by the coordinated efforts of the Tower, the Academy and the Sentry providing a unified front of calm and reassurance. Over the next few days, more ripples interrupt the cloudless skies, and no one can quite tell if the phenomenon is a physical disturbance or if the play of light and shadow merely makes it seem that way. The epicenter of each wave moves erratically, but it doesn't take the keenest of observers to notice they are marching slowly towards Aifaran.
A NIGHTMARE LOOMS
At midday on the 19th, a nightmarish figure of legend becomes visible on the barrier and sends panic through the city. Although never confirmed to be real, nearly everyone recognizes the writhing mass of darkness atop too many spindly legs: the Night Fisher. It towers high enough to be seen for miles outside the city. For half a minute, Aifaran and the surrounding lands are cast in eerie, shifting shadow as the abomination spreads tendrils questing over the barrier. Something beyond the edge of hearing sends a cold shiver down one's spine despite the warm afternoon.
And just as quickly as it arrived, the image disappears and sunlight returns to streets that are hastily emptied. City hall and the Aisling Tower are hounded for answers, while temples are packed by terrified followers seeking guidance and comfort. Hours go by and the skies remain clear. Cautiously, fearfully, people return to their homes.
The following day, researchers report that a swath of coral reef that begins off Shuyul Bay (which Aifaran overlooks) and extends beyond the barrier suddenly and mysteriously died off. Calls for skilled volunteers to help investigate are issued.
WAKING DREAMS
Another strange phenomenon that comes after the Night Fisher's first appearance is what the experts at the Aisling Tower are calling the Dreaming Sickness. Something in the Dreamfolk, and the native inhabitants of Aifaran who are sensitive to the Dreaming will find that they initially have trouble distinguishing dreams from reality. They may feel constantly fatigued and disoriented - with chronic migraines being a staple of the symptoms. As things progress, they will find they can lucid dream, and their dreams may even manifest in reality.
For example, if they were having a nightmare about a giant boot with teeth chasing them? It may just appear down the hall. Having a dream about soaring through the air? Anyone around them may also sprout wings. Fortunately for others, these visions don't manifest much further than a radius of about 30 feet, only last a few minutes, and the harm they can do is negligible at best. Experts at the Tower are unable to find an immediate solution to this problem, though they remind the public that these things tend to resolve themselves after a little while.
---
OOC Notes: The Dreaming Sickness is an opt-in event if you do not wish your character to be affected. This log covers the latter half of September and you may post starters dated anywhere in that time period. Have fun!
Date: September 15-30
Location: Aifaran and surrounding areas
Situation: The barrier is displaying increasingly strange behavior.
Warnings/Rating: In individual threads - please remember to warn!

The barrier that surrounds the archipelago is designed to keep the chaos of planes at bay, to safeguard the last great bastion of life in Konryu. The magic that created and sustains the barrier is immense - but not infallible. And a question that few have dared to ask in anything but a hushed whisper now descends upon the city: what if something stronger crawls out of the abyssal dark?
SHIMMER AND SHAKE
All month, the barrier has been markedly more visible than usual with swirls of rainbow color shifting across its surface, giving it the appearance of a giant soap bubble. This happens from time to time, and initially is of no great concern. Researchers prudently keep a close eye on it, recording the barrier's behavior in detail, and everyone carries on.
The first ripple appears at sunset on the 15th, warping the fading colors of the sky and spreading up and across the horizon until it vanishes. There is no outright panic in response - Aifaran is accustomed to strange events - but tension and uncertainty settle in quickly.
The Aisling Tower releases a statement in cooperation with the Ioduan Academy assuring the city that there is no indication that the barrier has weakened appreciably, nor any immediate danger. The best minds the archipelago have to offer are studying this event and advise citizens to avoid speculating about the cause until they know more. Apprehension diminishes some, helped in part by the coordinated efforts of the Tower, the Academy and the Sentry providing a unified front of calm and reassurance. Over the next few days, more ripples interrupt the cloudless skies, and no one can quite tell if the phenomenon is a physical disturbance or if the play of light and shadow merely makes it seem that way. The epicenter of each wave moves erratically, but it doesn't take the keenest of observers to notice they are marching slowly towards Aifaran.
A NIGHTMARE LOOMS
At midday on the 19th, a nightmarish figure of legend becomes visible on the barrier and sends panic through the city. Although never confirmed to be real, nearly everyone recognizes the writhing mass of darkness atop too many spindly legs: the Night Fisher. It towers high enough to be seen for miles outside the city. For half a minute, Aifaran and the surrounding lands are cast in eerie, shifting shadow as the abomination spreads tendrils questing over the barrier. Something beyond the edge of hearing sends a cold shiver down one's spine despite the warm afternoon.
And just as quickly as it arrived, the image disappears and sunlight returns to streets that are hastily emptied. City hall and the Aisling Tower are hounded for answers, while temples are packed by terrified followers seeking guidance and comfort. Hours go by and the skies remain clear. Cautiously, fearfully, people return to their homes.
The following day, researchers report that a swath of coral reef that begins off Shuyul Bay (which Aifaran overlooks) and extends beyond the barrier suddenly and mysteriously died off. Calls for skilled volunteers to help investigate are issued.
WAKING DREAMS
Another strange phenomenon that comes after the Night Fisher's first appearance is what the experts at the Aisling Tower are calling the Dreaming Sickness. Something in the Dreamfolk, and the native inhabitants of Aifaran who are sensitive to the Dreaming will find that they initially have trouble distinguishing dreams from reality. They may feel constantly fatigued and disoriented - with chronic migraines being a staple of the symptoms. As things progress, they will find they can lucid dream, and their dreams may even manifest in reality.
For example, if they were having a nightmare about a giant boot with teeth chasing them? It may just appear down the hall. Having a dream about soaring through the air? Anyone around them may also sprout wings. Fortunately for others, these visions don't manifest much further than a radius of about 30 feet, only last a few minutes, and the harm they can do is negligible at best. Experts at the Tower are unable to find an immediate solution to this problem, though they remind the public that these things tend to resolve themselves after a little while.
---
OOC Notes: The Dreaming Sickness is an opt-in event if you do not wish your character to be affected. This log covers the latter half of September and you may post starters dated anywhere in that time period. Have fun!
tw zombies/body horror
Though he tried to work through the odd migraines that had started bothering him, the owner of the antique store had eventually noticed, and insisted that Trahearne take some sick leave. By that point, he was in no state to argue.
The sleeping supplement he took in his tea every night was no longer working, and he couldn't be sure if the migraines had anything to do with it. He tried to downplay his condition, not wanting to worry his roommates, but he was so tired. Bone tired, in a way he hadn't been since he first arrived in Aifaran and had only been able to get snatches of sleep between the nightmares that plagued him. The nightmares that had never stopped, only been smothered by artificial means.
He wound up at an outdoor table near the Dreaming Bridge, a book in front of him as part of an effort to take in some fresh air and do something relaxing. Instead, Trahearne found that he couldn't concentrate. The words were swimming in front of him, and he only closed his eyes for what seemed like a moment - but when he opened them again, he wasn't alone.
A horde of Risen surrounded him, decaying zombies that brought with them the stench of rot combined with seawater. Though they represented a variety of races, many of them sported colonies of dead coral, muted splashes of color against grey skin and the red-brown of shriveling internal organs. Trahearne shouted wordlessly in alarm, scrambling up on the table as the Risen scrambled closer, reaching out for him.
"Destroy," one grated out, other Risen adding in gurgles and groaned words of their own, "No escape!" "Die, die!"
B.
As his sickness progresses, Trahearne became more and more disoriented. He's no longer easy to find, having left the Dreaming Bridge in favor of wandering the city's streets. Like when the Dreaming was dredging up the Dreamfolk's memories, Trahearne knows in his moments of clarity that he's a danger to others. But those moments are further and further between. Now he's so sleep-deprived and Dreaming-Sick that half the time he's asleep on his feet, and that's always when the worst of it happens.
Like now. Trahearne doesn't know where he is. When he snaps out of his haze, he's in the middle of a road between low, squat buildings - warehouses, he thinks. The salt on the breeze might be his imagination, so he's not sure he can trust it. Something still seems wrong. Even in the midday sun, the shadows are too dark, stretching towards him like... like vines!
They are vines, dull green and studded with thorns half as long as his arm. Trahearne turns and starts to run for it, but he's unsteady on his feet and doesn't make it very far before he stumbles and falls, the vines slamming into the ground around him. He starts to push himself up on one arm, but stops abruptly when he sees the looming form ahead. It's a Mordrem - plant-based and humanoid in shape, but hulking and monstrous as opposed to the slim, more human-resembling sylvari. This one has grown bark so thick it could easily serve as armor plating, orange eyes glowing with fury.
"Did you think you could escape us? In life or death, you WILL serve the jungle dragon!"
C. Wildcard
B
Nevertheless, he is brought firmly back down to earth when, rounding a corner, he is nearly bowled over by a crowd of agitated locals hurrying away from an unsettling scene: Trahearne, clearly in the grips of the Dreaming Sickness, held down by barely perceptible vines and besieged by a truly frightening looking monster. That it is all of his own imagining doesn't make the experience less traumatizing for his friend.
"Trahearne!" The Fool pushes past a group of loitering gawkers to get closer, dismay on his face. "Trahearne, this isn't real--you must come back to yourself!"
(At least, he hopes it isn't real.)
no subject
"Stay back!" Trahearne shouts out, his voice nearly cracking. "It's too dangerous! Don't come near me!"
The Mordrem isn't reacting to the onlookers or the shouting at all. In fact, when it reaches down to grab at the fronds atop Trahearne's head, its fingers pass through entirely, though Trahearne still jerks further upright as though he can feel it. "Still you struggle against the inevitable," the Mordrem told him, in a voice with an undertone like seeds scraping together. "You have always belonged to Mordremoth!
no subject
"You have always belonged to Mordremoth!"
One last straggler fleeing the scene jostles him as he strides forward and goes to his knees at Trahearne's side. "We belong to no one, in this place," he insists determinedly and touches his friend's shoulder, his grip firm. "Whatever our lives were before we were drawn here, those binds can only shackle us if we let them."
An overly simplistic way of looking at things, the Fool knows, and more than a little hypocritical, but if he can at least convince Trahearne to focus on the sound of his voice, rather than the dream of this moment, then he will count his gambit a success.
no subject
Now it's just the two of them kneeling in an empty street. "Fool?" Trahearne asks, looking more and more bewildered as he takes in the surroundings. "Where did you come from?" He couldn't actually remember what he'd been doing or how he had ended up here, but he certainly remembers the Mordrem. He's still shaking a little as he drops his head into his hands, "By the Pale Tree, it's happened again..."
no subject
After a moment, he starts to his feet and offers his hands down to aid Trahearne, should he need it. "Come, let us get you some place where you can sit and recover. The cafe is not far."
no subject
"It's all true," he adds in a mumble as they start walking. Now that the Fool had seen one of the worst of his nightmares, Trahearne had nothing to gain by acting like it hadn't happened. "Everything it said was true."
A; hehehe
The fact that it was Trahearne didn't register to him as a problem. They had had their issues, but Devin was not so cruel as to leave someone trapped by their own nightmares. Unfortunately, he also had no idea how to stop them, or how to pull Trahearne out of this.
...except possibly give him a real target to focus on. Devin wasn't about to try an emotional appeal.
"Ah, I see why you dislike me so much," he remarked, loud enough to be heard over the apparitions as he edged casually closer. "But really, Trahearne, these things have no style." He held his arms out to the side and smiled coldly. "Wouldn't you rather tussle with someone more charming?"
no subject
"You", Trahearne says in an almost accusatory tone, pointing at him. "You have all the charm of a wilted carrion flower. Don't test me." This was probably a bad time for a fight. Trahearne felt more than a little disoriented, sure he'd just seen Risen here but with no idea where they'd gone, and that was on top of his lack of sleep. Much like when he'd first taken a swing at Devin, in fact.
no subject
"Oh, please. If I wanted to give you another chance at landing a blow, I'd have sent you an embossed invitation for a venue outside the city," Devin scoffed. He gestured pointedly to the table. "And preferably when you don't appear moments from falling off your ineffective choice of higher ground. I could upend you in an instant, and that would be juvenile."
no subject
Trahearne had very little grace left to muster up as he stepped down off of the table, onto the chair he'd been sitting in, and back to the ground. He snapped up his book and held it in front of himself defensively. It could be used as a weapon, though he knew it wouldn't hold up well to having magic channeled through it. "I was preoccupied," is all he said by way of explanation. "Though now I'm disappointed. None of the saplings brash enough to challenge me to duels ever did it quite so formally."
no subject
"Clearly no one ever taught them manners," the vampire quipped, leaving his arms at his sides in contrast to Trahearne's defensiveness. "Though I will applaud whomever encouraged their audacity."
Devin paused to scrutinize Trahearne, then the table so recently surrounded by rotting, frightful illusions. The study was fruitless; no trace remained of the Risen except in Trahearne's mind.
"You do have rather nasty 'preoccupations'. How would you stop them if they became tangible? And I'm not asking for a full accounting of your powers, before you start thinking this is some kind of tactic," he elaborates with a sharp glance. "Needless to say I would rather not have a horde of those things loose in the streets and the only person who knows about them in any detail completely incoherent."
no subject
"You saw them?" Taken aback, Trahearne looked between him and the table, jaw working soundlessly for a moment before he managed to find his voice again. "The Risen are - they're not as difficult to kill as they seem. Enough damage done to their bodies makes them inanimate. The worst part of it is in their numbers. Anyone that dies at the hands of the Risen becomes one themselves, and I have no reason to believe that anyone in Aifaran would have protection against that."
Trahearne briefly paused before saying, in a weaker tone, "I thought I was dreaming. This can't be happening again."
no subject
"If I understand correctly what's been happening with this 'Dreamsickness', you were dreaming," Devin told the sylvari. "Just while you're awake and made visible to others."
He quirked a mirthless smile. "Fortunately for you, Trahearne, several of us in this city can't die, or are already dead. The very reason you dislike me may come in handy if the streets are terrorized by marine zombies."
no subject
"I- I won't let that happen. I'll seclude myself, or leave the city. The Risen will be directionless and confused without a leader." At least that way, there'd be less damage and less death. If Devin was right, this could be far, far worse than when the Dreaming was pulling memories out of everyone's heads. At least those memories hadn't been able to hurt anyone.
no subject
"Do yourself a favor and don't be like me," Devin said seriously. "Isolation is one of my tricks, and if there's anything I've learned about this place it's that people will come after you. People will try to help."
He gave a laugh that was hardly more than exhalation. Sometimes, those people even succeeded, for a given measure of success. How many times had he run? "Go tell someone at the Bridge you've been affected or get a friend who isn't sick to do it for you," Devin recommended. "There's no guarantee they'll become tangible, so don't be a fool about it."
no subject
"I'll consider it," Trahearne finally said, absently tucking the book he was holding under his arm. "For now, I ought to get some rest." He wasn't actually sure if that was the best idea after all, but he wouldn't be able to think through this problem while Devin was distracting him. Trahearne offered him a slight nod before turning to walk back to the entrance of the Dreaming Bridge, his pace a bit slower than usual.