Khu Ioduan Mods (
khuimods) wrote in
ioduanlogs2018-03-24 04:31 pm
[Mission Event] Moqsing TQ-727
Characters: Any and all!
Date: March 25th - April 5th
Location: Recovery ships out on the great wide ocean
Situation: Recovery/Salvaging of the Moqsing TQ-727.
Warnings/Rating: Descriptions of injuries
AC Note: This log will qualify for an AC Exemption, meaning you can use your comments from it for either March or April AC, but not both.

The Naval Division reported the discovery of a new Shunt: a hulking metal behemoth floating in the ocean.
Initial observations made from their safe distance do not report any signs of life, however
only the designation visible at various intervals along its outer shell: Moqsing TQ-727.
Exploratory teams are quickly assembled for reconnaissance and probable collection of resources.
The Naval Division's main recovery ship, the Ikimitanu, captained by a Castian woman named Moneku, has anchored just outside the borders of the Shunt, approximately 500 yards away from the downed ship. Smaller boats are being used to ferry survivors and recovered items back from the cargo ship, and the wide deck of the Ikimitanu is being used for both sorting and storage as well as emergency triage.
Overseers move up and down the crowded, organized chaos; many of them are veterans of previous Shunt missions. There's a high-energy, high-stress vibe around everything, and the supervisors will frequently remind the volunteers that time is of the essence and that the downed ship can disappear at any moment, taking any left aboard it away from Konryu, probably never to be seen again.
SURVIVORS
ENGINEERING TEAMS
CARGO
AIFARAN DOCKS
OOC Notes: Use the OOC coordination comments to decide which of the provided options your team is going to use, and comment there with your choices. Questions regarding the event, please direct them HERE.
Date: March 25th - April 5th
Location: Recovery ships out on the great wide ocean
Situation: Recovery/Salvaging of the Moqsing TQ-727.
Warnings/Rating: Descriptions of injuries
AC Note: This log will qualify for an AC Exemption, meaning you can use your comments from it for either March or April AC, but not both.

The Naval Division reported the discovery of a new Shunt: a hulking metal behemoth floating in the ocean.
Initial observations made from their safe distance do not report any signs of life, however
only the designation visible at various intervals along its outer shell: Moqsing TQ-727.
Exploratory teams are quickly assembled for reconnaissance and probable collection of resources.
The Naval Division's main recovery ship, the Ikimitanu, captained by a Castian woman named Moneku, has anchored just outside the borders of the Shunt, approximately 500 yards away from the downed ship. Smaller boats are being used to ferry survivors and recovered items back from the cargo ship, and the wide deck of the Ikimitanu is being used for both sorting and storage as well as emergency triage.
Overseers move up and down the crowded, organized chaos; many of them are veterans of previous Shunt missions. There's a high-energy, high-stress vibe around everything, and the supervisors will frequently remind the volunteers that time is of the essence and that the downed ship can disappear at any moment, taking any left aboard it away from Konryu, probably never to be seen again.
SURVIVORS
Although the initial report from the Naval Division's observations was that there were no survivors on the obviously-crashed ship, it turns out they were wrong! The first responders came across a trio of panicked crew members huddled on the outer hull of the ship - not by choice, because the hatch they exited from has been barred behind them and they've been stuck outside! It seems something terrified whoever's left inside and they won't open the doors.
The crew members identify themselves as a race called Corfuhl, and are mostly humanoid in shape and form, albeit taller and stockier, with their average height being over 6' and both sexes being quite muscular. They're more durable than the average human, but not durable enough to weather a crash through atmo and into the ocean without injury, and everything from bruises and broken bones to serious internal injuries afflict the extracted survivors.
This far outside of the barrier, the translation magic that keeps everyone on the archipelago able to speak to each other seems strained - one moment the survivors will be communicating fine, and the next they're freaking out because they can't understand whatever's being said, and they have no idea why.
The crew members identify themselves as a race called Corfuhl, and are mostly humanoid in shape and form, albeit taller and stockier, with their average height being over 6' and both sexes being quite muscular. They're more durable than the average human, but not durable enough to weather a crash through atmo and into the ocean without injury, and everything from bruises and broken bones to serious internal injuries afflict the extracted survivors.
This far outside of the barrier, the translation magic that keeps everyone on the archipelago able to speak to each other seems strained - one moment the survivors will be communicating fine, and the next they're freaking out because they can't understand whatever's being said, and they have no idea why.
ENGINEERING TEAMS
Once the Shunt is identified as a ship of some kind, the experts in xeno-engineering put a call out for people with relevant skills. The team lead is a short Muin woman with shockingly purple hair and a no-nonsense attitude named Lauristal, but her regular team will typically call her 'Cable'.
The silhouette of the Moqsing TQ-727 is blocky, like a 6-storey building turned on its side. Very quickly, the engineers start calling it the 'Space Brick'. The propulsion systems are of particular interest; it's unclear whether the salt water of the ocean has started to affect the engines yet, but Lauristal wants them salvaged as quickly as possible. The computer systems, if there are any, are also a top priority. There could be valuable data about the engine function, as well as the world the ship comes from. Because these tasks are both large and potentially complicated, there will be two separate engineering teams.
The silhouette of the Moqsing TQ-727 is blocky, like a 6-storey building turned on its side. Very quickly, the engineers start calling it the 'Space Brick'. The propulsion systems are of particular interest; it's unclear whether the salt water of the ocean has started to affect the engines yet, but Lauristal wants them salvaged as quickly as possible. The computer systems, if there are any, are also a top priority. There could be valuable data about the engine function, as well as the world the ship comes from. Because these tasks are both large and potentially complicated, there will be two separate engineering teams.
CARGO
A pair of male Sinayg supervisors, Veik and Bref, are overseeing the resource collection. They're gruff and not much for conversation, but they'll direct the team members into the depths of the cargo hauler with a surety that's nearly unmatched - the benefit of having long navigated their native home without sight being their primary sense.
The primary cargo is an unknown ore with strange properties - it seems to have "memory", allowing it to not only retain but even possibly revert to other shapes under certain conditions. Although the majority of the ore cargo is in its unrefined/raw state, and therefore inert, a large number of the tools on the ship are also comprised of this same metal and may be suitable for testing its properties. Inquiring with the survivors will confirm the the metal is from a particular type of meteor that their people are adept at mining. In its ore form, the material is called Praonyte, and in its refined form, Praonyx.
The primary cargo is an unknown ore with strange properties - it seems to have "memory", allowing it to not only retain but even possibly revert to other shapes under certain conditions. Although the majority of the ore cargo is in its unrefined/raw state, and therefore inert, a large number of the tools on the ship are also comprised of this same metal and may be suitable for testing its properties. Inquiring with the survivors will confirm the the metal is from a particular type of meteor that their people are adept at mining. In its ore form, the material is called Praonyte, and in its refined form, Praonyx.
AIFARAN DOCKS
Once the presence of injured survivors was established, an emergency medical clinic is set up at the Aifaran docks, awaiting the arrival of the Ikimitanu back to port. Those with healing skill, whether magical or mundane, are being called from all over the city and being put on standby.
The lead healer in charge of the emergency clinic is a tall Arybar named Em'nyse, sweeping through the assembled volunteers with practiced patience. "Radio communications from the ship have confirmed the survivors are called Corfuhl, does anyone recognize this name? They appear similar in physiology to Castians, Muin, and Humans. Step forward if you have experience triage situations. First aid responders, over there on the left please, magical healers on the right. Don't dawdle - we've got the most critical cases coming by air within 20 minutes!"
The lead healer in charge of the emergency clinic is a tall Arybar named Em'nyse, sweeping through the assembled volunteers with practiced patience. "Radio communications from the ship have confirmed the survivors are called Corfuhl, does anyone recognize this name? They appear similar in physiology to Castians, Muin, and Humans. Step forward if you have experience triage situations. First aid responders, over there on the left please, magical healers on the right. Don't dawdle - we've got the most critical cases coming by air within 20 minutes!"
OOC Notes: Use the OOC coordination comments to decide which of the provided options your team is going to use, and comment there with your choices. Questions regarding the event, please direct them HERE.

OOC - Questions
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1: Can a unit split up tasks? (Half of the team signups pursue one option while the other half chooses another.)
2: Do characters’ permission abilities regarding mental and/or physical manipulation work on the Corfuhl?
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cargo team!
another question!!
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Survivors and Aid Team B
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Are the intact spheres in any way removable from the generator, or are they in some way bolted down/attached in a way where they cannot be removed?
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Re: OOC - Questions
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search & recovery
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Survivors and Aid Team B
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Re: OOC - Questions
OOC - Team Coordination
SIGNUPS - Engineering Team A - Engine Recovery
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SIGNUPS - Engineering Team B - Computer Core
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Re: SIGNUPS - Engineering Team B - Computer Core
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SIGNUPS - Cargo Team - Resources
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Eve Baird
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SIGNUPS - Survivors Team A - Search & Recovery
Klaus Von Reinherz
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Re: Klaus Von Reinherz
Ilda
Silver
Vote count thus far
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Majority vote for 3. Agree to search for the missing daughter
SIGNUPS - Survivors Team B - Healing & Aid
Valdis
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The Fool
Re: The Fool
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Re: SIGNUPS - Survivors Team B - Healing & Aid
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Oldbag
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IC - Engineering Team A - Engine Recovery
The Engine Recovery Team will be directed towards the section of the ship where what is presumed to be the engine is located, visible from the outside. The corridors of the ship are dimly lit, and there's no vibrations or other signs that the engines are still powered on. Along the way, most of the bulkhead doors have either remained open or were damaged in some way to allow access through them - until the team reaches the 'aft' section (because up is down, in space). When you reach the area that should be engineering, the team encounters a heavy door that is secured shut.
Your first round choices are:
IC - Engineering Team B - Computer Core
This team will also have an additional set of Muin supervisors, because we know how techies can get.The primary objectives of this team are to retrieve any computer or data cores, including vital control technology (microchips, crystals, whatever format they come in).The Computer Core Team needs people who understand the architecture of computer systems (or can unravel that architecture) because it may be absurdly straightforward and mind-bendingly complicated. Survivors have informed rescuers that the computer core is accessible from the command deck, but there's also a backup operation core midship that is heavily shielded in case of incident.
The command deck is a bit mangled; nothing is actively sparking out of a conduit, but many display screens are cracked beyond use. Most of the functional displays are small, about the size of a tablet, and a lot of them are blinking angry colors and occasionally spitting out indecipherable verbal warnings about system failures. The translation magic seems especially weak here, creating difficulties in directly accessing even uncorrupted data.
Your first round choices are:
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She's aware this is not Bakura's favorite, and she's a little uncertain about Conan seeing as he's a kid, but she recalls that Tony was a child genius. There's only so dangerous computers can be, right? It'll be fine. She's donned the Rescue armor since it'll be of significant help, but the faceplate remains open for now.
"Alright, someone seriously needs to invest in gorilla glass," she assesses, grimacing at the plethora of cracked and/or fritzing screens on the command deck. "I don't think these are gonna be much use to anyone. There's gotta be a better access point up here."
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IC - Cargo Team - Resources
Curiously, the objects and tools that are found forged from this metal do not appear any heavier than their average steel counterparts! Weird, huh? There are some tools with pretty obvious uses, but there are others that aren't immediately recognizable - but that must be useful, seeing as how many of them there are!
The hauler is also designed to house around 250 crew members, and so is well-provisioned with food, medicinal stores, and other sundry supplies, around half of which remain since they were 2/3 of the way through their trip. Although the Corfuhl seem to be all right with the food and liquids they've been given by the rescue teams, having some of their own supplies might be beneficial in the long run, especially the medicine.
Your first round choices are:
option 3 group 1
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option 3 group 2
group 2
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a bazillion years late with Starbucks
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IC - Survivors Team A - Search & Recovery
While trying to move them off the ship, there is trouble with a crew member who’s reluctant to leave, saying that her daughter is still on board and she won’t leave without her.
This is unusual as not only did they not bring her daughter aboard, most of the crew member’s close comrades know that the girl has been dead for well over six years now. Something is clearly amiss…
But there's still the potential of survivors further in, or people who have only been rendered unconscious or not dead. Is it worth venturing further for people who might not be there to save?
Your first round choices are:
Option 3
As soon as Eiji hears that there's a missing child, just about everything else leaves his mind--including the other crew members pointing out that the girl she's talking about died years ago.
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IC - Survivors Team B - Healing & Aid
Other Corfuhl are getting progressively more agitated by the intermittent language barrier that they're experiencing, and have gotten to the point where they may be aggravating their injuries by refusing to sit down and listen.
One particular of the outer survivors seems strangely shifty, though, and when pressed will say he actually wants to go back in. He can show the way, he says. He needs to find someone, he can help you and point out the hiding places, anywhere there might be something valuable to pay for your time.
Your first round choices are:
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One of the smaller boats ferries them from the Ikimitanu, and if being crowded together into the narrow rows of seating isn't awkward enough to cause problems, they'll probably be just fine. Devin helps their guide lash the boat to their destination so they can disembark, and then climbs into the opened hatch with as much grace as the shifting seas allow.
Inside, it's dimly lit, there's visible structural damage almost everywhere one looks, and they don't have a map; hopefully this Corfuhl gentleman can lead them without incident.
"Seems safe enough," Devin announces dryly. "Let's get a move on." He leans out the hatch, offering an arm to steady the rest of his teammates if they need it.
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IC - Aifaran Docks - Emergency Clinic
Healers are busy prepping their workspaces, snagging anyone passing by to fetch supplies, help them move equipment, or find someone in the mad, frenetic crowd that they need to speak with. There are many ways to pitch in and help!