Khu Ioduan Mods (
khuimods) wrote in
ioduanlogs2018-08-24 10:19 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- #event,
- #mission,
- [dragon age] kit gandir (oc),
- [houseki no kuni] rutile,
- [marvel | imaa] gene khan,
- [marvel | imaa] tony stark,
- [original character] aly haskell,
- [original character] valdis,
- [original character] x,
- [outlast] miles upshur,
- [realm of the elderlings] the fool,
- [splatoon 2] kai (oc),
- [tales of symphonia] sheena fujibayashi,
- † [houseki no kuni] antarcticite,
- † [houseki no kuni] padparadscha,
- † [original character] ilda
[Event] NOTHING BESIDE REMAINS: A CITY CONSUMED
Characters: Any signed up for the scouting mission here
Date: August 25-September 13
Location: The triple-tower shunt
Situation: It's a Shunt! Grab what you can and get out.
Warnings/Rating: In individual threads - please remember to warn!

The shunt, when it appears, is immediately obvious. There are silver towers, reaching skyward and glinting brightly in the sun – where the rays can reach them, through the thick twining cover of green vines and branches. Closer it is evident there are three, all interconnected, and a smattering of smaller buildings spreading out beside – some few of these have been bisected in their arrival.
To certain Dreamfolk, it will be very obvious that these are skyscrapers, not simply any tower. But overgrown ones; these have clearly not seen the touch of people, or pruners, in tens of years at least.
A scouting mission is immediately arranged to track the bounds of the shunt, and assess the potential. Shortly after, word goes out for volunteers for a recovery mission…
Running the volunteer show is a relatively short Muin man with a kind smile but a brisk voice. He doesn't have a lot of time to spare – once people come to him he points them at a tower. "Go with a buddy, grab easy to carry things that aren't nailed down and look likely. If you're not sure, a shine or a glow or anything with joints is a good bet."
There's a bustle of people around the bases of the towers. Some are trying to deal with various door problems; more have spread out to canvass the environs, scouting through the smaller and less likely buildings for anything that sticks out. Largely, they return disappointed. There are abandoned vehicles overgrown with vines, now rusted out and useless, which get largely ignored except for seating value. Samples of plants are taken, from leaves to root segments, and secured for transport into a foreign environment. One enterprising crew is scaling the outside of the southernmost tower with ropes and grappling hooks, two strong-armed friends singing some old shanty below as they belay.
Motion is constant all around, hurried but not rushed. Most notably at the moment, everyone at the base of the towers seems comfortable, not alarmed. There's been no sign of dangerous wildlife, which means – at least for now – that it's free salvage, and all anyone has to do is get to it before the shunt fades.
---
OOC Notes:
Mods will begin threads with descriptive headers to present the situation, obstacle, and some suggestion on easily visible courses of action.
After that, it's your country. However, we'll be keeping an eye on things, of course! Expect some intermittent input on low-risk threads, and more regular input on high-risk threads. Remember you may back out at any time if you find it necessary.
Below, you will find headers for the entrances to all three towers. Please split up accordingly. In the case of Tower 3, please keep to separate threads per group, despite the similar starting locale.
Once you have progressed far enough – four comments per character – even if you are not finished, you may tag into the Plans header with your group's determined course of action. You will receive a confirmation of your choices, as well as an assessment of the level of risk present as your group presses on, and the next stage will be provided for you. You do not need to stop tagging the old one; it is simply to keep things moving.
If you have questions, please direct them here and we will be happy to clarify as we can.
Date: August 25-September 13
Location: The triple-tower shunt
Situation: It's a Shunt! Grab what you can and get out.
Warnings/Rating: In individual threads - please remember to warn!

The shunt, when it appears, is immediately obvious. There are silver towers, reaching skyward and glinting brightly in the sun – where the rays can reach them, through the thick twining cover of green vines and branches. Closer it is evident there are three, all interconnected, and a smattering of smaller buildings spreading out beside – some few of these have been bisected in their arrival.
To certain Dreamfolk, it will be very obvious that these are skyscrapers, not simply any tower. But overgrown ones; these have clearly not seen the touch of people, or pruners, in tens of years at least.
A scouting mission is immediately arranged to track the bounds of the shunt, and assess the potential. Shortly after, word goes out for volunteers for a recovery mission…
Running the volunteer show is a relatively short Muin man with a kind smile but a brisk voice. He doesn't have a lot of time to spare – once people come to him he points them at a tower. "Go with a buddy, grab easy to carry things that aren't nailed down and look likely. If you're not sure, a shine or a glow or anything with joints is a good bet."
There's a bustle of people around the bases of the towers. Some are trying to deal with various door problems; more have spread out to canvass the environs, scouting through the smaller and less likely buildings for anything that sticks out. Largely, they return disappointed. There are abandoned vehicles overgrown with vines, now rusted out and useless, which get largely ignored except for seating value. Samples of plants are taken, from leaves to root segments, and secured for transport into a foreign environment. One enterprising crew is scaling the outside of the southernmost tower with ropes and grappling hooks, two strong-armed friends singing some old shanty below as they belay.
Motion is constant all around, hurried but not rushed. Most notably at the moment, everyone at the base of the towers seems comfortable, not alarmed. There's been no sign of dangerous wildlife, which means – at least for now – that it's free salvage, and all anyone has to do is get to it before the shunt fades.
---
OOC Notes:
Mods will begin threads with descriptive headers to present the situation, obstacle, and some suggestion on easily visible courses of action.
After that, it's your country. However, we'll be keeping an eye on things, of course! Expect some intermittent input on low-risk threads, and more regular input on high-risk threads. Remember you may back out at any time if you find it necessary.
Below, you will find headers for the entrances to all three towers. Please split up accordingly. In the case of Tower 3, please keep to separate threads per group, despite the similar starting locale.
Once you have progressed far enough – four comments per character – even if you are not finished, you may tag into the Plans header with your group's determined course of action. You will receive a confirmation of your choices, as well as an assessment of the level of risk present as your group presses on, and the next stage will be provided for you. You do not need to stop tagging the old one; it is simply to keep things moving.
If you have questions, please direct them here and we will be happy to clarify as we can.
Team B
Valdis picked her way around the wreckage, looking intently at the box and wishing that Tony was here. This would be right up his alley. The door probably wouldn't break and she didn't care to find a weak spot in the metal. She started looking around the edges, wiring or something that someone might be able to get around. Perhaps the wall, but structural integrity would have to be ensured first.
no subject
She eyed the electronic box. "I guess that thing won't react well to a couple good whacks, will it?" she joked. It probably wouldn't. Most things didn't, and electronics like this were way too delicate to fail upon destruction. There were likely some extremely stringent fail-safes.
no subject
"Whoever it was already beat you to it." No sense in trying again, especially with something that sturdy.
She touched the door, examining it and the box next to it. Raven knew how to work technology, sure, but hacking was outside her level of expertise. Fortunately for her, there was more than one way of getting through.
"I can get us to the other side, but we'd have no idea what's waiting for us." Doors are locked for a reason.
no subject
"Damaging the electronics might make the situation worse," she warned, thinking about how much pressure she might have to apply to break through the wall, or if she even could. Knowing what the wall was built of would impact her ability to destroy it. She rested her hand on the hilt of her sword, gaze returning to Raven.
"How?" she asked. They would have to deal with whatever was on the other side eventually, so best not to dwell on it.
no subject
"I mean, I don't think the door'd like me trying to melt through it, but hey, I'm up for trying it. Just putting that up on the table."
no subject
Or smack themselves into a wall.
"But we still won't know if there's anything on the other side until I actually open it."
no subject
"I can check for anything with a soul beyond the door before we open a portal," she replied, "But beyond the danger of sentient beings, there's no predicting what we might find. I mean, all plants have a life force, but generally not a soul."
Team A o7
"I can create a blood barrier that will shield us from any immediate attack should we set off traps," he said. "I'm for proceeding with the barrier."
Ripping the door seemed more than doable but he was sure that would set off whatever remained of the security system. Stealth was always preferable to brute force when he could manage it.
no subject
In the second lab, there is a flat ring about 3 feet in diameter raised on four prongs; both the ring and the frame are made from a strange, almost iridescent bluish-gray metal. While the ring is pristine, everything else in the room appears to have been subjected to an explosion. The walls and floor are blackened and cracked, and the generators that powered this experiment are toast.
There are bodies in the offices. Eight of them total, five in one office and three in another, and they are mummified, not decomposed. The computers here appear undamaged but unless the computers are collected and another power source is found, there is no way to determine what data they hold - it could, however, be enormously valuable salvage.
At the end of the hall that separates the labs, there is another door. It looks as though it was intended to be secured like the first, but something has peeled it open and left it hanging from its hinges.
-----
[There will be separate headers created beneath this one. Please use those to proceed. Further input will be provided differently for each group.]
GROUP A
GROUP B
no subject
She steps into one of the laboratories, taking in how utterly trashed most of it looks. Clearly signs of a big explosion, too.
And dead bodies, those were also pretty hard to miss.
"Wonder what caused all this."
no subject
Valdis backed out of the current office and walked up to Raven's side, taking in the destruction.
"Probably the one thing in the room that looks untouched," she replied, gesturing at the ring, "I wonder what they were doing."
no subject
She knows better than to poke the corpses, even though she really, really wants to.
When Valdis goes into an office, she mumbles "Don't split the party," under her breath, and then, because her advice comes too late, decides 'screw it' and peels off down a hall. Everything is blackened and cracked, but there's a door that's hanging crazily askew.
Even she's not reckless enough to go down that way alone.
"Guys," she says, trotting back up to the little party. "I found another door like this first, one, but get this, it's totally trashed."
no subject
There wasn't much else to go through inside the room. The dead bodies were... well, still looking pretty dead. And the blue ring, while fairly interesting in how untouched it looked, was unlikely to be examined given the state of the room and their lack of tools and knowledge to even know what to do with it.
She was more interested in continuing to move, and heading in deeper and deeper.
If only it wasn't for the constant doors getting their way.
"Well that can't be a good sign." But also looked like the only way forward.
no subject
"I doubt any of this is good," she replied, considering the merits of investigating versus moving on. "But I'm not a scientist, so I say we follow the trail we were given."
Without really waiting for permission, Valdis headed back the way Aly had come, pausing to take in the destroyed door. Whatever had done this might be beyond their skills, but she'd never really shied away from a challenge.
no subject
"Once more into the breach. Literally." She cracked her knuckles. "I'll take point."
no subject
There is a plexiglass and steel barrier that divides this anomaly from the rest of the room, but it is clearly far too small to be designed for full containment. What has replaced the chunk of tower is a mass of interconnected geometric shapes colored a deep, iridescent blue, and it is impossible to tell whether it is metallic or some other material. In fact, looking at it is strangely difficult, as if there is something there that the eye is trying to process but can't. The substance gives off a feeling of movement without perceptible shifting.
A low hum, almost beyond hearing, emanates from a rectangular frame of metal that has almost been completely covered by this anomaly. Snaking away from the frame to the other side of the plexiglass are thick, black cables, most of which disappear into the floor. The ones that don't are connected to a wide control center. Most of the screens are dysfunctional, and one panel is blown out completely. Surprisingly, the controls - and presumably what they're connected to - are still powered on. The rest of this side of the room is full of a wide variety of tools and equipment in varying stages of disrepair, as well as some undamaged computers and even a few clipboards with paper notes.
no subject
The way that her eyes slid off the strange blue geometry, as if it didn't want to be looked at, the way it made her eyes water and her head pound and her mouth taste like acid and garbage in a too-strong memory could mean only one thing. Faeries. She let out a low, animalistic growl, and readied her mace in her right hand, calling up crimson fire into her left.
"Show yourselves!" she snarled, stepping into the center of the room. "Show yourselves, you cowards!"
no subject
Valdis moved her vision onto the soul plane, but there was no immediately visible life, leaving her confused over the girl's reaction. Leaving her sight active, she turned to Aly.
"Aly," she said sharply, "What's wrong?"
no subject
Though for some reason, it seemed to really offend Aly.
Like, a lot.
"Keep it down, will you? We're trying to keep a low profile."
no subject
"Faeries," she hissed, taking Raven's advice, looking at the both of them with confusion. "You can't tell? They've got to be right there, cloaked. Just look! See how your eyes don't want to stay on it? That's what they do!"
She turned back to the strange structure, staring intently at it despite her blooming migraine. "You know when you're outmatched, huh?"
no subject
"Aly," she said softly, "There's nothing there."
Then, as if to prove her point, she walked around the girl to examine the counter with all the equipment. She carefully avoided the controls, but picked up one of the clipboards to try to make sense of what the previous residents had been studying.
"Raven," she said without looking up, "What else can you do that might help us here?"
no subject
She looked around and studied the available technology, trying not to look at that... thing. Raven was the practical sort, and she decided didn't want to mess with any of this stuff that she didn't know about.
Because that could've been a fast way to make things that much worse.
no subject
Cold comfort, because she knew they could hide themselves even from lines.